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Old May 12, 2008, 08:32 PM // 20:32   #1
Desert Nomad
 
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Default Tombs build thought...

With the popularity of (S)B/P groups for tombs, I had a thought, I'd like some opinions on (since convincing a PuG to try something experimental can be... painful).

The general group that I have been seeing is 2xN(MM and Orders), 1xM, and 5x BP R.

I was thinking, what if one of those B/P rangers was replaced by a [Broad Head Arrow] R/Me With [epidemic]? A whole cluster could be dazed and get the snot interrupted out of them every time the rest of the crew blasts out a barrage.

Thoughts?
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Old May 12, 2008, 08:39 PM // 20:39   #2
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People still farm Tombs? Thats news to me
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Old May 12, 2008, 08:41 PM // 20:41   #3
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A standard broadhead arrow ranger with volley instead of barrage.

WWWWWWWOOOOOOOOOOOAAAAAAAHHHHHHHHHHHH. I'm pretty sure nobody's ever thought of that before, good job dude! You're really good!
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Old May 12, 2008, 08:42 PM // 20:42   #4
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epidemic is Adjacents so if things are adjacents to each other, 5 b/p with splinter should kill the mobs in 1 barrage.

if they not adjacents, then no use for a looooong recharging BHA.
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Old May 12, 2008, 08:44 PM // 20:44   #5
Desert Nomad
 
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Quote:
Originally Posted by Gift3d
A standard broadhead arrow ranger with volley instead of barrage.

WWWWWWWOOOOOOOOOOOAAAAAAAHHHHHHHHHHHH. I'm pretty sure nobody's ever thought of that before, good job dude! You're really good!

Precisely why I asked, actually. It seems like an obvious synergy, so I was wondering why I never saw it happening.

No need to be a tool.

Quote:
Originally Posted by eximiis
epidemic is Adjacents so if things are adjacents to each other, 5 b/p with splinter should kill the mobs in 1 barrage.

if they not adjacents, then no use for a looooong recharging BHA.
That makes sense. Being dead interrupts even better than being dazed does. Never seen it work out that way, but I think that's probably a lack of PUG coordination, and BHA wouldn't solve that anyway.

Thanks for the insight.

Last edited by Targren; May 12, 2008 at 08:46 PM // 20:46..
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Old May 12, 2008, 08:57 PM // 20:57   #6
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Consider the following, while still bringing Splinter:

[barrage][warmonger's weapon]
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Old May 12, 2008, 09:02 PM // 21:02   #7
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Quote:
Originally Posted by Rift
Consider the following, while still bringing Splinter:

[barrage][warmonger's weapon]
Yeah, I've used that in general PvE high-melee areas. Especially nice since it's purely time based instead of # of attacks.
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Old May 12, 2008, 09:11 PM // 21:11   #8
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Quote:
Originally Posted by Rift
Consider the following, while still bringing Splinter:

[barrage][warmonger's weapon]
umm, aren't all the foes attacking anyways? (im not sure how that works)like if they are only attacking if they are in the middle of a motion or something) again, I dont really know. lol
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Old May 12, 2008, 09:30 PM // 21:30   #9
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Quote:
Originally Posted by Targren
Yeah, I've used that in general PvE high-melee areas. Especially nice since it's purely time based instead of # of attacks.
Perhaps you're thinking of [wailing weapon] which interrupts melee, [warmonger's weapon] will most likely interupt any non-attack skills, while still allowing you to fit in to groups that require you to pack Splinter + Barrage.

Quote:
Originally Posted by KoleAurow 23
umm, aren't all the foes attacking anyways? (im not sure how that works)like if they are only attacking if they are in the middle of a motion or something) again, I dont really know. lol
If you've figured out how to attack while casting a spell, let me know; I'm very interested in this ability
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Old May 13, 2008, 04:13 PM // 16:13   #10
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Quote:
Originally Posted by Rift
Perhaps you're thinking of [wailing weapon] which interrupts melee, [warmonger's weapon] will most likely interupt any non-attack skills, while still allowing you to fit in to groups that require you to pack Splinter + Barrage.
Indeed I was. Do not guru without coffee.


Something tickles my brain though... Might it be passable for HM, since the baddies are more likely to survive the opening abuse?

Last edited by Targren; May 13, 2008 at 04:17 PM // 16:17..
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